

It's systems like this shelved experiment that could be the blueprint to study as we assess what happens at the end of the year. If both teams ban Winston, neither team can select Winston.Īnd to put the cherry on top on maps three through five, each team can lift one ban. If RunAway bans Tracer, Lunatic-Hai cannot select Tracer. To put it more simply if Lunatic-Hai bans Lucio, RunAway cannot select Lucio. Prior to the match starting, the teams would submit four blind hero bans, two DPS bans, one support, and one tank ban.Įven more interesting, these bans were not considered "global bans". We say this with confidence because 2020 not only saw Overwatch introduce Hero Pools to both its flagship esports league and even the ranked ladder but during an anniversary celebration, they tested a hero ban system.įor Overwatch's fourth anniversary, Overwatch League featured an exhibition between two legendary APEX Era teams.īoth Lunatic-Hai and RunAway assembled members from across their many different iterations and battled through a rather special first to three. Whether the league itself props up and creates content around these identities when they emerge or the format itself changes to facilitate more variety while not infringing on the team's competitive agency, Overwatch is primetime esports when the majority of the cast is present.Īnd we'll bet Team 4 at Activision Blizzard knows this. While the randomised Hero Pools of the 2020 season were not successful, their impetus had merit creating new systems and incentive structures that allow and even reward teams for experimenting or forging a strong identity is going to serve Overwatch esports in the long run. If that map was scheduled, then you can knock this number down to five as Sigma would have undoubtedly been played. In this one day of broadcasting, all but six heroes from the Overwatch 2 cast were played and that was only because we dodged Circuit Royal. Overwatch esports is at its best when a good percentage of the cast is not only viable but is used.
